Rod.Land GBA
Conversion of the arcade game Rod.Land from Jaleco to the GBA.
DISCONTINUED
Last update : 07 June 2005
Screenshots of the actual versions :
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Development log :
Update 07 June 2005
- Some optimizations here and here, now all the sprites are in 16 colors to have more space left in VRAM.
- Added the 3 monsters of the first level that mean that now you can play the first level until the victory !
- some bug fixes
- and more things that i don’t remember (i was too lazy to fix the ladder bug, next time
).
Update 04 June 2005
- optimizations of the game engine because it was way to slow on a real device ( thanks to VBA for his wrong timing…), now run at the VBL
without any problem.
- Dynamic tiles engine for the sprites
- Added the catch of the monster
- Added the animation of the monster
Udpate 01 June 2005
- New game engine using Mode4 so now no Tiles limitation !
- Discovery of the wonderful world of IWRAM
- IA of the bad guy ( yeah i know there’s a bug on the ladder )
- Minor bug correction on the second part of the introduction
- Now you can catch the bad guy
- Added the beautiful background (thanks for the mode4).
- A bunch of fix
Update 26 May 2005
- Fixed the IDLE animation that was too fast for a friend ^_^
- Fixed a bug with the ladder ( thanks Lestat )
- Possibility to skip the introduction by pressing start
- Added the second part of the introduction ( the maboots tower ! )
Update 26 May 2005
- Fixed the color of the font use in the introduction
- Added the first level with the hero and his movement ( without the creation of the ladder )
26 May 2005
- First release, nothing just the beauty introduction



